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UT Videogame Archive : [9574]

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The UT Videogame Archive is a collection component of the Center for American History (CAH) that seeks to preserve and protect the records of videogame developers, publishers, and artists for use by a wide array of researchers. The Archive collects and provides access to materials that not only facilitate research in videogame history, but also provide materials of interest to those studying Communications, Computer Science, Economics, and other academic disciplines that are now, and will for the foreseeable future, be drawn to the inner-workings of the videogame industry. Located in the center of the state’s burgeoning videogame industry, the Archive is in a unique position to gather primary source materials from various videogame practitioners, as well as the software and hardware that these practitioners have produced for public consumption.

In addition to the games themselves, the Archive documents the conception, development, planning, management, marketing, scripting, technology, and design of computer and console games. The Archive also includes art, oral histories, physical game platforms, collateral materials used in marketing or developing games, business documents related to the operation of the game business, and game player material such as e-mail correspondence, Web sites, and game magazines. Furthermore, the Archive contains records from groups, organizations, companies, and individuals who are associated with the videogame industry, such as advocacy groups, lobbying organizations, relevant law firms, and paper-based game companies.

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